Program architecture

As with any good (!) Integrated Develepment Environment the user must be able to start a new project writing the source code, assemble it and finally execute it, possibly with some sort of visual aid of what is happening.
This is how my project was implemented. It is based on three major sections, which are the Editor/Assembler , the Simulator and the I/O Panel & Monitor.

The complete process starts writing a text source code with the Editor and then assembling it with the Assembler (in the same module) which generates some files, one of which is the executable. The executable, loaded in the Simlator window, runs and interfaces with the I/O panel

The graphic appearence is highly customizable using the Option Panel; preferencies and IDE variables are stored before quitting the program.



Directories

The program expects to find the necessary files in the following directories which must reside in the same program (VBP or EXE) directory:


Files

The IDE uses and produces a number of files types with these associations:


Alternative to the Editor

The source files are standard text documents which can be created with any text editor.
To respect the format expected by the Assembler, the user must only follow these guidelines:


Performance

Despite of being written in VB, and possibly not very optimized, the execution speed is quite good.
On my Pentium IV 2.4GHz, the compiled version runs at about 500 I/Sec (Instructions per second) with I/O enabled (and used); disabling the main windows animation (program tracking), it reaches about 32K I/Sec; disabling even the I/O window (which disables the Memory Map and Variables refresh too), it arrives at about 150K I/sec.